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	<title>Player Communications</title>
	<link>http://www.playercommunications.com</link>
	<description>Video for business and the internet</description>
	<pubDate>Thu, 08 May 2008 15:49:42 +0000</pubDate>
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		<title>Europe on a budget</title>
		<link>http://www.playercommunications.com/2008/05/08/europe-on-a-budget/</link>
		<comments>http://www.playercommunications.com/2008/05/08/europe-on-a-budget/#comments</comments>
		<pubDate>Thu, 08 May 2008 15:47:10 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[What we're up to]]></category>

		<guid isPermaLink="false">http://www.playercommunications.com/2008/05/08/europe-on-a-budget/</guid>
		<description><![CDATA[When Beiersdorf (that&#8217;s Nivea to you and me) asked Ovation and Player to produce a short (and very low budget) video to introduce a series of Europe-wide meetings, the idea of personally visiting the 13 countries on their list with a camera was inviting, but out of the question. Obtaining stock video footage too was a non-starter [...]]]></description>
			<content:encoded><![CDATA[<p>When Beiersdorf (that&#8217;s <em>Nivea</em> to you and me) asked Ovation and Player to produce a short (and very low budget) video to introduce a series of Europe-wide meetings, the idea of personally visiting the 13 countries on their list with a camera was inviting, but out of the question. Obtaining stock video footage too was a non-starter due to budgetary and time constraints. Even with the internet, it can take a long time to locate, research, view, order and receive video to include in an edit, not to mention the prohibitive costs! So we appealed to the various tourist offices to give us some high quality stills to use. We were entirely up front with our intended usage and they were happy, I guess, that their city would be featured alongside crown-jewel cities like Vienna, Madrid and Birmingham. Viewing, selecting and usually downloading the large photo files over the net made the tight schedule a possibility. Everyone was very co-operative and together with some nifty editing a delighted client was delivered a master DVD ahead of schedule.</p>
<p>While on the subject&#8230; the late, not so great, Robert Maxwell once gave me a brilliant idea while shooting a video for the launch of a (soon to fail) newspaper called &#8220;The European&#8221;. Shocked on being asked to add into the existing programme vox pop comments in every European language on the layout of the proposed paper two days before the final edit, he gently pointed out that London, an international city par excellence, was bulging with tourists. Why didn&#8217;t I go out on that Sunday with my crew, find a person of each nationality and film them against a suitable non-London background? We did. Though the Finn took a while to track down. It worked and we were home for dinner. Genius.</p>
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		<title>London Fashion Week</title>
		<link>http://www.playercommunications.com/2008/02/20/london-fashion-week/</link>
		<comments>http://www.playercommunications.com/2008/02/20/london-fashion-week/#comments</comments>
		<pubDate>Wed, 20 Feb 2008 16:30:08 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[What we're up to]]></category>

		<guid isPermaLink="false">http://www.playercommunications.com/2008/02/20/london-fashion-week/</guid>
		<description><![CDATA[



Player was active during London Fashion Week at the Vauxhall Fashion Scout venue. We covered the first English Eccentrics show held for several years. We even papped interviews with guests Kate Magowan, Toyah and Kathy Lette. The edited show video shown here will be used as the basis for a branding video being made for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.playercommunications.com/wp-content/uploads/ee-magritte-1.jpg" title="ee magritte"></a></p>
<p><a href="http://www.playercommunications.com/wp-content/uploads/ee-magritte-1.jpg" title="EE magritte"></a></p>
<p><br /><img src="http://www.playercommunications.com/wp-content/uploads/ee-magritte-1.jpg"><br />
</p>
<p>Player was active during London Fashion Week at the <a target="_blank" href="http://www.vauxhallfashionscout.co.uk/indexsecond.php" title="VFS">Vauxhall Fashion Scout </a>venue. We covered the first English Eccentrics show held for several years. We even papped interviews with guests Kate Magowan, Toyah and Kathy Lette. The edited show video shown here will be used as the basis for a branding video being made for the company to support its latest ventures into licensing.</p>
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		<title>Off Their Trollies</title>
		<link>http://www.playercommunications.com/2008/01/14/off-their-trollies/</link>
		<comments>http://www.playercommunications.com/2008/01/14/off-their-trollies/#comments</comments>
		<pubDate>Mon, 14 Jan 2008 14:49:54 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[What we're up to]]></category>

		<guid isPermaLink="false">http://www.playercommunications.com/2008/01/14/off-their-trollies/</guid>
		<description><![CDATA[

Player were called in to record an unusual PR event staged at the sale showrooms of designers English Eccentrics. For the amusement of its pre-Christmas sale customers, it was decided to stage a &#8220;tea trolley dance&#8221;, the brainchild of artist Sally Child. Bemused at first, customers were explained some basic dance moves before being unleashed [...]]]></description>
			<content:encoded><![CDATA[<p><br /><img src="http://www.playercommunications.com/wp-content/uploads/tea-trolley-mayhem.jpg"><br />
</p>
<p>Player were called in to record an unusual PR event staged at the sale showrooms of designers <a target="_blank" href="http://www.englisheccentrics.com" title="EE">English Eccentrics</a>. For the amusement of its pre-Christmas sale customers, it was decided to stage a &#8220;tea trolley dance&#8221;, the brainchild of artist Sally Child. Bemused at first, customers were explained some basic dance moves before being unleashed on the array of fine trollies to try for themselves. Player shot, edited and released the video within a day. An original event showing the English at their eccentric best. A <a target="_blank" href="http://www.youtube.com/profile?user=PlayerCommunications" title="YouT Pl">YouTube</a> hit? We hope so.</p>
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		<title>How a video programme is polished and delivered</title>
		<link>http://www.playercommunications.com/2007/12/05/how-a-video-programme-is-polished-and-delivered/</link>
		<comments>http://www.playercommunications.com/2007/12/05/how-a-video-programme-is-polished-and-delivered/#comments</comments>
		<pubDate>Wed, 05 Dec 2007 11:52:31 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[Getting Started]]></category>

		<category><![CDATA[Our FAQs]]></category>

		<guid isPermaLink="false">http://www.playercommunications.com/2007/12/05/how-a-video-programme-is-polished-and-delivered/</guid>
		<description><![CDATA[“We’ll tweak it in the edit”, is a famous cry when the producer wants to push on at the shoot. The power of a modern editing suite is considerable and many things can be corrected and enhanced there, sometimes at a price. Even more important than tweaking, is what happens to the programme when it enters post [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0cm 0cm 0pt" class="MsoNormal"><font face="Tahoma">“We’ll tweak it in the edit”, is a famous cry when the producer wants to push on at the shoot. The power of a modern editing suite is considerable and many things can be corrected and enhanced there, sometimes at a price. Even more important than tweaking, is what happens to the programme when it enters post production (i.e. editing, dubbing, music etc&#8230; everything that is done to your video rushes). For a start, a good editor will try out new things, often unpredicted in the script or the director&#8217;s mind. This is the beauty of a new set of expert eyes seeing what&#8217;s been done to date and trying to improve on it rather than just slavishly joining the prescribed scenes together. Swapping scenes round, cutting shots out completely, adding some breathing space to the flow, removing chunks of voiceover. Sometimes the director’s favourite shot will end up on the proverbial cutting room floor (only its virtual and digital nowadays!) because despite their cries, closer analysis will prove that it unbalances the programme around it. How a programme works on the screen is the ultimate arbiter. As a central part of the process, you, the client, will see this as self evident. The edit is where the script comes to life.</font></p>
<p style="margin: 0cm 0cm 0pt" class="MsoNormal">&nbsp;</p>
<p style="margin: 0cm 0cm 0pt" class="MsoNormal"><font face="Tahoma">At the end, the master tape you have in your hand marks the end of the production, but not the end of the project. In fact, its the beginning of all sorts of possibilities. You can have the programme put to use on many different platforms (DVD, interactive learning, streaming, television, mobile phone, YouTube, memory stick…), it can also be re-edited for other applications and occasions. And, above all, the material generated for this Player Communications production is the beginning of an archive investment which you add to, dip into and re-use for years to come.</font></p>
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		<title>Brighton Rock - the fashion video</title>
		<link>http://www.playercommunications.com/2007/11/16/brighton-rock-the-video/</link>
		<comments>http://www.playercommunications.com/2007/11/16/brighton-rock-the-video/#comments</comments>
		<pubDate>Fri, 16 Nov 2007 16:14:03 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[What we're up to]]></category>

		<guid isPermaLink="false">http://www.playercommunications.com/2007/11/16/brighton-rock-the-video/</guid>
		<description><![CDATA[

New face, Georgia Steed, from the Storm Agency stars in Player Communication&#8217;s latest fashion video for designers English Eccentrics. Modelling outfits from the new &#8220;Brighton Rock&#8221; collection for Spring/Summer 2008, Georgia magically appears and disappears from screen. One moment she&#8217;s reading a copy of the Beano comic reclining in an English Eccentrics dancing deckchair, the next [...]]]></description>
			<content:encoded><![CDATA[<p><br /><img src="http://www.playercommunications.com/wp-content/uploads/brightonrock-2.jpg"><br />
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<p>New face, <a target="_blank" href="http://www.stormmodels.com/womennewfacesdetails.html?id=3059" title="Georgia Steed">Georgia Steed</a>, from the <a target="_blank" href="http://www.stormmodels.com/index.html" title="Storm Agency">Storm Agency </a>stars in Player Communication&#8217;s latest fashion video for designers <a href="http://www.englisheccentrics.com">English Eccentrics</a>. Modelling outfits from the new &#8220;Brighton Rock&#8221; collection for Spring/Summer 2008, Georgia magically appears and disappears from screen. One moment she&#8217;s reading a copy of the <a target="_blank" href="http://www.beanotown.com/" title="Beano">Beano </a>comic reclining in an English Eccentrics dancing deckchair, the next she&#8217;s pirouetting across screen in a silk puff ball dress. Then its munching a stick of genuine English Eccentrics rock or getting dangerously close to licking a highly artificial mashed potato &#8220;pistachio ice cream&#8221;. All the fun of the pier&#8230; yeah?</p>
<p>The production is finished off with an excellent soundtrack specially created by musician, James David.</p>
<p>The simple video was done with a locked off camera and each outfit took only a few minutes to capture on tape. Filming in parallel with a stills shoot, the extra cost was minimal - a very economic way for designers and retailers to get the most out of the opportunity of models + location + beautiful clothes to create something extra to play online or to press, staff and customers, alongside the publicity stills.</p>
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		<title>The production - what can possibly go wrong?</title>
		<link>http://www.playercommunications.com/2007/11/08/the-production-what-can-possibly-go-wrong/</link>
		<comments>http://www.playercommunications.com/2007/11/08/the-production-what-can-possibly-go-wrong/#comments</comments>
		<pubDate>Thu, 08 Nov 2007 18:03:32 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[Getting Started]]></category>

		<category><![CDATA[Our FAQs]]></category>

		<guid isPermaLink="false">http://www.playercommunications.com/2007/11/08/the-production-what-can-possibly-go-wrong/</guid>
		<description><![CDATA[Torrential rain during the shoot&#8230; the camera breaks down&#8230; your star fails to show&#8230; you &#8220;blow the budget” or “go way off schedule”. These are some of the problems, but also the myths of production.
For a start, how often does it rain every single minute of a day in the UK? Once only (for me). I [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0cm 0cm 0pt; tab-stops: list 36.0pt" class="MsoNormal"><span style="font-family: Arial">Torrential rain during the shoot&#8230; the camera breaks down&#8230; your star fails to show&#8230; you &#8220;blow the budget” or “go way off schedule”. These are some of the problems, but also the myths of production.</span></p>
<p style="margin: 0cm 0cm 0pt; tab-stops: list 36.0pt" class="MsoNormal"><span style="font-family: Arial">For a start, how often does it rain <u>every single minute</u> of a day in the UK? Once only (for me). I was shooting at Lord’s cricket ground for a client. By adjusting the day’s “shot list”, we swapped exterior scenes for interior scenes while it rained, re-wrote some scenes so they could take place inside, and popped out to catch our essential exteriors when the weather let up a bit. We avoided shooting upwards to miss the black sky and to prevent spots of rain getting on the lens; we also used the wide angle end of the lens so rain was less visible. A bit of colour tweaking in the edit and you could hardly tell. Again, this kind of issue really goes back to pre-production planning – if a production needs to be shot entirely outside or depends substantially on it not raining, then a contingency day(s) should be put into the budget and schedule early on. If “commercials-perfect” weather is demanded, then there’s always weather insurance (or shooting somewhere like South Africa), but it costs a bomb.</span></p>
<p><span style="font-family: Arial">But what happens when your star fails to show? Once I was filming with Gabby Logan in Liverpool for the Royal and SunAlliance the day a hurricane hit the UK and all flights were grounded. Despite her best efforts, she couldn’t make it until Day 2 of the two day shoot. What to do? We changed the way we filmed her scenes that day so we could just about get away without her on camera and shot a little extra overtime the following day. No one could ever tell she hadn&#8217;t been there the whole time. In fact, it helped to create a really interesting look to the video and made what was supposed to be a straight presenter-to-camera show, something quirkier and more interesting.</span></p>
<p><span style="font-family: Arial">What about equipment failure? Cameras and key equipment do occasionally break down. Often they are fixable temporarily on the spot. There are camera and sound hire companies all over the UK and in most large cities around the world where a replacement can be hurried in. If you’re going to be in a remote place, then it pays to bring a back-up camera or sound mixer with you.</span></p>
<p><span style="font-family: Arial">“Blowing the budget” is really more the preserve of Hollywood prima donnas and cigar-chomping moguls. With a commissioned business programme, everything should be better controlled and more transparent (and usually less hysterical). The end cost might not be the same budget agreed at the beginning of the project, but the extra costs should have been flagged up, explained and agreed with the client along the way.</span></p>
<p><span style="font-family: Arial">Similarly with “going off schedule”. The schedule is a co-operative affair between client and producer. Like the budget above, many a project has been delivered differently than first planned for, but in my experience this has always been mutually agreed in time with the client - maybe everyone realised the schedule was too ambitious to meet the original deadline so a shorter or more modest video was agreed instead or maybe the actual launch of the video put back; maybe a vital ingredient (a key interview or launch prototype) could not be made ready in time for inclusion in the video. Certainly, Player has never missed a deadline because the shoot overran or we were still editing the final programme while the curtain went up.</span></p>
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		<title>How flexible is a budget during production?</title>
		<link>http://www.playercommunications.com/2007/11/01/how-flexible-is-a-budget-during-production/</link>
		<comments>http://www.playercommunications.com/2007/11/01/how-flexible-is-a-budget-during-production/#comments</comments>
		<pubDate>Thu, 01 Nov 2007 13:19:49 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[Getting Started]]></category>

		<category><![CDATA[Our FAQs]]></category>

		<guid isPermaLink="false">http://www.playercommunications.com/2007/11/01/how-flexible-is-a-budget-during-production/</guid>
		<description><![CDATA[Small variations that can arise during pre-production often don&#8217;t carry any extra charge. Similarly, if one element, say a shooting location, is dropped another, maybe the extended graphics you always wanted, but couldn&#8217;t formerly afford, can be entertained without the production company demanding extra. However, when the designated interview with your CEO changes from a [...]]]></description>
			<content:encoded><![CDATA[<p>Small variations that can arise during pre-production often don&#8217;t carry any extra charge. Similarly, if one element, say a shooting location, is dropped another, maybe the extended graphics you always wanted, but couldn&#8217;t formerly afford, can be entertained without the production company demanding extra. However, when the designated interview with your CEO changes from a two hour shoot in Basingstoke to a travel &amp; shoot in Bangkok&#8230; well, you can expect to pay the difference between the two set-ups. The key thing to bear in mind is the budget is based on the creative and production parameters agreed in the treatment. If a totally new idea or production element is introduced that has an extra cost tag attached, then naturally, a quote will be prepared for the new work.</p>
<p>Generally, Player will try as hard as possible to avoid the hassle caused by introducing a new invoice to your account department unless absolutely necessary and then only after being agreed by you.</p>
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		<title>How does Player produce your video programme?</title>
		<link>http://www.playercommunications.com/2007/10/26/how-does-player-produce-your-video-programme/</link>
		<comments>http://www.playercommunications.com/2007/10/26/how-does-player-produce-your-video-programme/#comments</comments>
		<pubDate>Fri, 26 Oct 2007 11:34:05 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[Getting Started]]></category>

		<category><![CDATA[Our FAQs]]></category>

		<guid isPermaLink="false">http://www.playercommunications.com/2007/10/26/how-does-player-produce-your-video-programme/</guid>
		<description><![CDATA[What are the key stages in the production process? It&#8217;s broken down into four phases: Script, Pre-production, Production &#38; Post Production. These would be governed by the agreed SCHEDULE which states the agreed delivery dates for each stage of the process.
Script&#8230; RESEARCH – you would make available to Player Communications all expertise and relevant locations [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0cm 0cm 0pt; tab-stops: list 36.0pt" class="MsoNormal"><font face="Tahoma">What are the key stages in the production process? It&#8217;s broken down into four phases: Script, Pre-production, Production &amp; Post Production. These would be governed by the agreed SCHEDULE which states the agreed delivery dates for each stage of the process.</font></p>
<p style="margin: 0cm 0cm 0pt; tab-stops: list 36.0pt" class="MsoNormal"><font face="Tahoma"><strong>Script&#8230;</strong> RESEARCH – you would make available to Player Communications all expertise and relevant locations necessary for us to get up to speed with your subject matter. WRITING - we would deliver to you a draft script which would then be edited and re-jigged in conjunction with yourselves and then probably re-written a couple more times before being ready to proceed. The script could be just visual, without any spoken word, but it would still have a storyline that needs to be agreed on. </font><font face="Tahoma">SCRIPT APPROVAL – you are happy with the final draft which, after your written sign-off, becomes the &#8220;shooting script&#8221; and the basis for&#8230;</font></p>
<p style="margin: 0cm 0cm 0pt; tab-stops: list 36.0pt" class="MsoNormal"><font face="Tahoma"><strong>Pre-production&#8230;</strong> During this period, we research and plan all the locations we will film at, line up key contributors, cast any actors required, arrange for any artwork or props to be sourced, logistics sorted and crew and shooting equipment would be booked.</font></p>
<p style="margin: 0cm 0cm 0pt; tab-stops: list 36.0pt" class="MsoNormal"><font face="Tahoma"><strong>Production&#8230;</strong> THE SHOOT – a pre-agreed number of days and locations would be covered on the shooting format (High Def, DigiBeta, DVCam, 16mm film, MiniDV etc). You would have an empowered and knowledgeable representative on the shoot each day to advise on last minute details.</font></p>
<p style="margin: 0cm 0cm 0pt; tab-stops: list 36.0pt" class="MsoNormal"><font face="Tahoma"><strong>Post Production&#8230;</strong> The OFFLINE EDIT – shooting over, all the material is “digitised” into a specialised editing computer and put together frame-accurately, but at a lower image and sound quality for the sake of cost, into a complete impression of the final programme including music, any graphics or guide voiceover reading the script. This is a great part of the process where the script can be tweaked up to new heights and the whole project comes to life. Your input at this stage is crucial to the programme’s final success. DVD copies can be made of the edited programme for you to get the input of key colleagues. Once the “cut” is signed off, the ONLINE EDIT happens. This is a semi-automated regeneration of the approved picture and sound, but as a final, high quality version on an expensive edit suite hired by the hour. AUDIO - the approved voice script (if any) is then recorded by an agreed voiceover artist in a studio and SOUND MIXING takes place. The final master tape is created followed by any DVD copies and/or encoding done for streaming.</font></p>
<p style="margin: 0cm 0cm 0pt; tab-stops: list 36.0pt" class="MsoNormal"><font face="Tahoma">So you see, we don’t just disappear on day one with your brief, your money and emerge a few weeks later with our finished film. It should be a transparent and co-operative partnership throughout, resulting in a programme of which we&#8217;re both proud.</font></p>
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		<title>Avoiding problems on a video project</title>
		<link>http://www.playercommunications.com/2007/10/18/avoiding-problems-on-a-video-project/</link>
		<comments>http://www.playercommunications.com/2007/10/18/avoiding-problems-on-a-video-project/#comments</comments>
		<pubDate>Thu, 18 Oct 2007 12:58:21 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[Getting Started]]></category>

		<category><![CDATA[Our FAQs]]></category>

		<guid isPermaLink="false">http://www.playercommunications.com/2007/10/18/avoiding-problems-on-a-video-project/</guid>
		<description><![CDATA[Perhaps the most important part of a successful, trouble-free production is good lines of communication. For this to work, both us and you (producer and client) need to have one agreed, named contact for all editorial input and production approval and sign-off. This is normally written into the contract. Player Communications will try and keep [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0cm 0cm 0pt; tab-stops: list 36.0pt" class="MsoNormal"><font face="Tahoma">Perhaps the most important part of a successful, trouble-free production is good lines of communication. For this to work, both us and you (producer and client) need to have one agreed, named contact for all editorial input and production approval and sign-off. This is normally written into the contract. Player Communications will try and keep this person and any other advisers and facilitators involved along the way as informed as possible. This way there should be no unpleasant surprises or logistical confusion.</font></p>
<p style="margin: 0cm 0cm 0pt; tab-stops: list 36.0pt" class="MsoNormal"><font face="Tahoma">To a major extent, the final film should look like the script which will have been based solidly on the treatment which was grounded on the brief. So get that brief right and everything should follow smoothly. This means knowing precisely who your audience is, establishing exactly what the objectives of the video are and a sound idea of how the video will be used. The only surprises thereafter should be the extra colour which comes from magical moments in the creative process when text on the page becomes images and sounds on the screen.</font></p>
<p style="margin: 0cm 0cm 0pt; tab-stops: list 36.0pt" class="MsoNormal"><font face="Tahoma">In our experience, if there is trouble on a project it usually stems either from an ill-prepared initial brief or if, during the production, somebody new and possible senior to the agreed client contact takes a sudden and late interest in the project and wants to take it in a different direction. This should be managed quickly and carefully to avoid stalling the project.</font></p>
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		<title>Ideas for a new video script</title>
		<link>http://www.playercommunications.com/2007/10/11/ideas-for-a-new-video-script/</link>
		<comments>http://www.playercommunications.com/2007/10/11/ideas-for-a-new-video-script/#comments</comments>
		<pubDate>Thu, 11 Oct 2007 13:50:36 +0000</pubDate>
		<dc:creator>nick</dc:creator>
		
		<category><![CDATA[Getting Started]]></category>

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		<guid isPermaLink="false">http://www.playercommunications.com/2007/10/11/ideas-for-a-new-video-script/</guid>
		<description><![CDATA[Be adventurous - try thinking of the video without having a TV presenter simply trot out your project document to camera. Your messages could be conveyed by using a documentary approach, fly-on-the-wall reality style, as dramatised case histories, improv comedy, a quiz show, a gritty drama, a pretend YouTube transmission… any imaginative vehicle that conveys [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0cm 0cm 0pt; tab-stops: list 36.0pt" class="MsoNormal"><font face="Tahoma">Be adventurous - try thinking of the video without having a TV presenter simply trot out your project document to camera. Your messages could be conveyed by using a documentary approach, fly-on-the-wall reality style, as dramatised case histories, improv comedy, a quiz show, a gritty drama, a pretend YouTube transmission… any imaginative vehicle that conveys your message without telling it in a “Route One” sort of a way. Your audience will love you more for it.</font></p>
<p style="margin: 0cm 0cm 0pt; tab-stops: list 36.0pt" class="MsoNormal"><font face="Tahoma">Everyone accepts that sometimes a programme has to be based round a piece to camera by the MD or CEO. That’s fine, but be open to the alternatives first. Have a look at the Player Communications showreels for some ideas, perhaps.</font></p>
<p style="margin: 0cm 0cm 0pt; tab-stops: list 36.0pt" class="MsoNormal">&nbsp;</p>
<p style="margin: 0cm 0cm 0pt; tab-stops: list 36.0pt" class="MsoNormal"><font face="Tahoma">In the draft scripts as they develop, try and not look just at the voiceover words in the script. Try and imagine the pictures being allotted to visualise them too. The usual script format is two parallel columns, one outlining visual action, the other voiceover or other verbal content. </font></p>
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